using Godosa.Core.Audio; using Xunit; namespace Godosa.Core.Tests.Audio; public class AudioMixTests { private sealed class Plain : IAudioMix { public HrtfMode Hrtf => default; public float ChannelGain(int channel, AudioPauseState state) => 1f; public bool Pausable(int channel) => true; public bool WorldPaused(AudioPauseState state) => false; } [Fact] public void ChannelName_DefaultsToTheNumber() { IAudioMix mix = new Plain(); Assert.Equal("2", mix.ChannelName(2)); } }