using System.Numerics; using Godosa.Core.Input; using Xunit; namespace Godosa.Core.Tests.Input; public class GamepadScriptTests { [Theory] [InlineData("PadA", PadButtons.A)] [InlineData("PadB", PadButtons.B)] [InlineData("PadX", PadButtons.X)] [InlineData("PadY", PadButtons.Y)] [InlineData("PadBack", PadButtons.Back)] [InlineData("PadStart", PadButtons.Start)] [InlineData("PadUp", PadButtons.DpadUp)] [InlineData("PadDown", PadButtons.DpadDown)] [InlineData("PadLeft", PadButtons.DpadLeft)] [InlineData("PadRight", PadButtons.DpadRight)] [InlineData("PadLB", PadButtons.LeftShoulder)] [InlineData("PadRB", PadButtons.RightShoulder)] public void Button_DownHolds_UpReleases(string name, PadButtons button) { var down = GamepadScript.Apply(default, name, true)!.Value; Assert.Equal(button, down.Buttons); Assert.True(down.Held(button)); Assert.Equal(PadButtons.None, GamepadScript.Apply(down, name, false)!.Value.Buttons); } [Fact] public void Button_LeavesOtherButtonsAndSticksAlone() { var start = new GamepadState(new Vector2(0.5f, 0f), Vector2.Zero, 0f, 0f, PadButtons.B); var next = GamepadScript.Apply(start, "PadA", true)!.Value; Assert.Equal(PadButtons.A | PadButtons.B, next.Buttons); Assert.Equal(new Vector2(0.5f, 0f), next.LeftStick); Assert.Equal(PadButtons.A, GamepadScript.Apply(next, "PadB", false)!.Value.Buttons); } [Fact] public void Triggers_GoFullOnAndOff() { var lt = GamepadScript.Apply(default, "PadLT", true)!.Value; Assert.Equal(1f, lt.LeftTrigger); Assert.Equal(0f, lt.RightTrigger); Assert.Equal(0f, GamepadScript.Apply(lt, "PadLT", false)!.Value.LeftTrigger); Assert.Equal(1f, GamepadScript.Apply(default, "PadRT", true)!.Value.RightTrigger); } [Fact] public void Names_AreCaseInsensitive_UnknownIsNull() { Assert.True(GamepadScript.Apply(default, "padstart", true)!.Value.Held(PadButtons.Start)); Assert.Null(GamepadScript.Apply(default, "PadZ", true)); } }