namespace Godosa.Core.Audio; /// Signal measurements for audio tests and reports: zero crossings, RMS, spectral centroid. public static class SignalStats { public static int ZeroCrossings(float[] x, int from = 0, int to = -1) { if (to < 0) to = x.Length; int n = 0; for (int i = from + 1; i < to; i++) if ((x[i - 1] < 0) != (x[i] < 0)) n++; return n; } public static float Rms(float[] x, int from = 0) { double sum = 0; for (int i = from; i < x.Length; i++) sum += x[i] * x[i]; return (float)Math.Sqrt(sum / (x.Length - from)); } /// Power-weighted mean frequency (where the energy is) of the loudest 2048-sample /// window, naive DFT. Magnitude weighting over-counts faint broadband tails. public static float Centroid(short[] pcm, int rate = Pcm.SampleRate) { const int n = 2048; int best = 0; double bestEnergy = -1; for (int start = 0; start + n <= Math.Max(pcm.Length, n); start += n / 2) { double e = 0; for (int i = start; i < Math.Min(pcm.Length, start + n); i++) e += (double)pcm[i] * pcm[i]; if (e > bestEnergy) (bestEnergy, best) = (e, start); } double weighted = 0, total = 0; for (int k = 1; k < n / 2; k++) { double re = 0, im = 0; for (int i = 0; i < n; i++) { double v = best + i < pcm.Length ? pcm[best + i] : 0; double a = 2 * Math.PI * k * i / n; re += v * Math.Cos(a); im -= v * Math.Sin(a); } double power = re * re + im * im; weighted += power * k * rate / (double)n; total += power; } return (float)(weighted / total); } }