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authorgodosa <godosa@godosa.eu>2026-10-06 23:39:36 +0200
committergodosa <godosa@godosa.eu>2026-10-06 23:39:36 +0200
commit39066900773e7857faf2d02e7ed51b71d219d97d (patch)
treeffab8e4ddd971626776c3b1f4ce1da2c186c2187 /src/Godosa.Core.Tests/Runs/Scripts/ActionInputTests.cs
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Diffstat (limited to 'src/Godosa.Core.Tests/Runs/Scripts/ActionInputTests.cs')
-rw-r--r--src/Godosa.Core.Tests/Runs/Scripts/ActionInputTests.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/Godosa.Core.Tests/Runs/Scripts/ActionInputTests.cs b/src/Godosa.Core.Tests/Runs/Scripts/ActionInputTests.cs
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+++ b/src/Godosa.Core.Tests/Runs/Scripts/ActionInputTests.cs
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+using Godosa.Core.Runs;
+using Godosa.Core.Runs.Scripts;
+using Xunit;
+using static Godosa.Core.Tests.Runs.Scripts.ScriptRunnerTests;
+
+namespace Godosa.Core.Tests.Runs.Scripts;
+
+/// <summary>Multi-click verbs (walk-path, fight, travel-to): a poll may hand the runner more input; the plan plays from
+/// the next frame (its frame 0), the action is not polled until it is sent.</summary>
+public sealed class ActionInputTests
+{
+ [Fact]
+ public void PollInput_PlaysFromTheNextFrame_ThenPollsAgain()
+ {
+ var g = new FakeGame();
+ var polls = new List<int>();
+ var follow = new InputPlan([new(0, new InputEvent(InputKind.KeyDown, Key: "B")), new(2, new InputEvent(InputKind.KeyUp, Key: "B"))]);
+ g.ActionTable["walk"] = new FakeAction(VerbKind.Player,
+ _ => new ActionStart(new InputPlan([new(0, new InputEvent(InputKind.KeyDown, Key: "A"))])),
+ n =>
+ {
+ polls.Add(n);
+ return n == 1 ? StepStatus.Input(follow) : StepStatus.Done;
+ });
+ var (r, output) = Run("format 1\nmode player\nwalk\nlog done", g);
+
+ Assert.True(r.Outcome == RunOutcome.Passed, string.Join("\n", output));
+ Assert.Equal(["A", "B", "B"], g.Sent.Select(s => s.Event.Key));
+ var a = g.Sent[0].Frame;
+ Assert.Equal(a + 1, g.Sent[1].Frame); // polled after frame a → B on the next frame
+ Assert.Equal(a + 3, g.Sent[2].Frame); // its frame 2
+ Assert.Equal([1, 2], polls); // no poll while the follow-up plan is unsent
+ Assert.Contains("done", output);
+ }
+
+ [Fact]
+ public void PollInput_HalfSent_ReleasedOnFailure()
+ {
+ var g = new FakeGame();
+ var follow = new InputPlan([new(0, new InputEvent(InputKind.KeyDown, Key: "B")), new(50, new InputEvent(InputKind.KeyUp, Key: "B"))]);
+ g.ActionTable["walk"] = new FakeAction(VerbKind.Player, _ => new ActionStart(), n => StepStatus.Input(follow));
+ var (r, _) = Run("format 1\nmode player\nwalk", g, new ScriptRunOptions { StepCap = 10 });
+
+ Assert.Equal(RunOutcome.Failed, r.Outcome);
+ Assert.Equal(InputKind.KeyUp, g.Sent[^1].Event.Kind); // the held key is let go
+ }
+}