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authorgodosa <godosa@godosa.eu>2026-10-06 23:39:36 +0200
committergodosa <godosa@godosa.eu>2026-10-06 23:39:36 +0200
commit39066900773e7857faf2d02e7ed51b71d219d97d (patch)
treeffab8e4ddd971626776c3b1f4ce1da2c186c2187 /src/Godosa.Core/Diagnostics/EngineDebug.cs
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godosa-engine: initial public history
Diffstat (limited to 'src/Godosa.Core/Diagnostics/EngineDebug.cs')
-rw-r--r--src/Godosa.Core/Diagnostics/EngineDebug.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/Godosa.Core/Diagnostics/EngineDebug.cs b/src/Godosa.Core/Diagnostics/EngineDebug.cs
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+++ b/src/Godosa.Core/Diagnostics/EngineDebug.cs
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+namespace Godosa.Core.Diagnostics;
+
+/// <summary>The lib's own debug categories (<c>input</c>, <c>script</c>, <c>audio</c>), read
+/// from the game's variable: call <see cref="Configure"/> first in <c>Main</c>, before any lib
+/// code runs. Gate each call on its flag so disabled logging costs one bool check and no
+/// string formatting.</summary>
+public static class EngineDebug
+{
+ public static bool Input { get; private set; }
+ public static bool Script { get; private set; }
+ public static bool Audio { get; private set; }
+
+ public static void Configure(string environmentVariable) =>
+ Apply(new DebugFlags(Environment.GetEnvironmentVariable(environmentVariable)));
+
+ public static void Apply(DebugFlags flags)
+ {
+ Input = flags.On("input");
+ Script = flags.On("script");
+ Audio = flags.On("audio");
+ }
+
+ public static void Write(string category, string message) =>
+ Console.Error.WriteLine($"[{category}] {message}");
+}