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authorgodosa <godosa@godosa.eu>2026-10-06 23:39:36 +0200
committergodosa <godosa@godosa.eu>2026-10-06 23:39:36 +0200
commit39066900773e7857faf2d02e7ed51b71d219d97d (patch)
treeffab8e4ddd971626776c3b1f4ce1da2c186c2187 /src/Godosa.Desktop/GlProgram.cs
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godosa-engine: initial public history
Diffstat (limited to 'src/Godosa.Desktop/GlProgram.cs')
-rw-r--r--src/Godosa.Desktop/GlProgram.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/Godosa.Desktop/GlProgram.cs b/src/Godosa.Desktop/GlProgram.cs
new file mode 100644
index 0000000..25ebe5c
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+++ b/src/Godosa.Desktop/GlProgram.cs
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+using Silk.NET.OpenGL;
+
+namespace Godosa.Desktop;
+
+/// <summary>Shader program helpers: compile + link with the driver's info log in the
+/// exception, so a bad shader fails loudly at startup instead of drawing nothing.</summary>
+public static class GlProgram
+{
+ public static uint Link(GL gl, string vertexSource, string fragmentSource)
+ {
+ uint vs = Compile(gl, ShaderType.VertexShader, vertexSource);
+ uint fs = Compile(gl, ShaderType.FragmentShader, fragmentSource);
+ uint program = gl.CreateProgram();
+ gl.AttachShader(program, vs);
+ gl.AttachShader(program, fs);
+ gl.LinkProgram(program);
+ gl.GetProgram(program, ProgramPropertyARB.LinkStatus, out int linkStatus);
+ if (linkStatus == 0)
+ throw new InvalidOperationException($"Shader link failed: {gl.GetProgramInfoLog(program)}");
+ gl.DeleteShader(vs);
+ gl.DeleteShader(fs);
+ return program;
+ }
+
+ public static uint Compile(GL gl, ShaderType type, string source)
+ {
+ uint shader = gl.CreateShader(type);
+ gl.ShaderSource(shader, source);
+ gl.CompileShader(shader);
+ gl.GetShader(shader, ShaderParameterName.CompileStatus, out int status);
+ if (status == 0)
+ throw new InvalidOperationException($"Shader compile failed: {gl.GetShaderInfoLog(shader)}");
+ return shader;
+ }
+}