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Diffstat (limited to 'src/Godosa.Core/Runs/FrameClock.cs')
| -rw-r--r-- | src/Godosa.Core/Runs/FrameClock.cs | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/Godosa.Core/Runs/FrameClock.cs b/src/Godosa.Core/Runs/FrameClock.cs new file mode 100644 index 0000000..eedb78d --- /dev/null +++ b/src/Godosa.Core/Runs/FrameClock.cs @@ -0,0 +1,23 @@ +namespace Godosa.Core.Runs; + +/// <summary>Game time per frame: deterministic → a fixed <see cref="Step"/> whatever the wall clock; otherwise the wall dt +/// clamped to [0, maxDt]. <see cref="Held"/> (e.g. a map still loading) → no game time and no frame counted.</summary> +public sealed class FrameClock(bool deterministic, double step = 1.0 / 60, double maxDt = 0.1) +{ + public bool Deterministic { get; } = deterministic; + public double Step { get; } = step; + public long Frame { get; private set; } + public double Seconds { get; private set; } + public bool Held { get; set; } + + /// <summary>The game dt of this frame (0 when held); counts the frame unless held.</summary> + public double Next(double wallDt) + { + if (Held) + return 0; + var dt = Deterministic ? Step : Math.Clamp(wallDt, 0, maxDt); + Frame++; + Seconds += dt; + return dt; + } +} |
