using Godosa.Core.Audio;
using Xunit;
namespace Godosa.Core.Tests.Audio;
public class AudioMixTests
{
private sealed class Plain : IAudioMix
{
public HrtfMode Hrtf => default;
public float ChannelGain(int channel, AudioPauseState state) => 1f;
public bool Pausable(int channel) => true;
public bool WorldPaused(AudioPauseState state) => false;
}
[Fact]
public void ChannelName_DefaultsToTheNumber()
{
IAudioMix mix = new Plain();
Assert.Equal("2", mix.ChannelName(2));
}
}