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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 | """River valleys for the deep zoom: a graded water level per river cell, a valley style from landform, ground, rock and climate, and the valley cut into procedural heights. Procedural (`idea`), deterministic, continuous across tiles. Lives outside mapgen/ so changing it never invalidates the build cache.""" from __future__ import annotations import math import threading import numpy as np from scipy.spatial import cKDTree from mapgen.noise import value_noise THETA = 0.45 # graded slope ∝ Q^-θ (discharge stands in for drainage area) KS = 2.0 # m/km at Q = 1 km³/yr on a craton in average rock KNICK_M_KM = 15.0 # steepest drop below lakes and steep reaches: a cataract, not a cliff MAX_REACH_KM = 40.0 FLOOR_MAX_KM = 15.0 # the widest valley floor (half-width beyond the channel) FADE_M = 2000.0 # a valley narrower than 2 px is lifted by up to this much: it fades in, never pops CHUNK_KM = 100.0 # spread-out queries (long profiles) are answered in compact chunks AGE_KS = {"craton (3g era)": 1.0, "pre-Lightening orogen": 1.5, "post-Lightening orogen": 3.0, "rift": 1.5, "Lightening basalt province": 2.0, "collapse scar": 1.5, "overshoot volcano": 3.0, "oceanic": 1.0} ROCK = {"granite/gneiss": 1.6, "metamorphic": 1.6, "basalt": 1.8, "andesite": 1.4, "limestone": 1.3, "sandstone/shale": 0.7, "oceanic basalt": 1.5} # hardness: graded steepness and caps CAP_M = {"plain": 150, "hills": 400, "mountains": 1200, "plateau": 1500, "rift valley": 600, "escarpment": 800, "volcanic arc": 900, "volcanic massif": 900, "basalt plateau": 1200, "dunes": 60, "badlands": 300, "ocean": 0} STYLE = {"plain": (15, 40, 1.0), "hills": (5, 150, 0.5), "mountains": (1.5, 600, 0.0), "plateau": (1.2, 1500, 0.0), "rift valley": (5, 300, 0.3), "escarpment": (1.5, 800, 0.0), "volcanic arc": (1.5, 600, 0.0), "volcanic massif": (1.5, 600, 0.0), "basalt plateau": (1.2, 1500, 0.0), "dunes": (8, 60, 0.5), "badlands": (3, 400, 0.2), "ocean": (15, 40, 1.0)} # landform → (floor × half-width, wall m/km, meander) GROUND = {"floodplain": (30, 20, 1.5), "delta": (30, 20, 1.5), "wetland": (20, 20, 1.2), "bog": (20, 20, 1.2)} DETAIL_M = {"ocean": 300, "plain": 50, "hills": 240, "mountains": 900, "plateau": 120, "rift valley": 300, "escarpment": 500, "volcanic arc": 700, "volcanic massif": 700, "basalt plateau": 120, "dunes": 60, "badlands": 240} # ≈ 2 × the procedural detail's amplitude (tiles.DEEP): how far above the cell it reaches WALL_ROCK = {"granite/gneiss": 1.5, "metamorphic": 1.5, "basalt": 1.5, "oceanic basalt": 1.5, "limestone": 1.4, "andesite": 1.2, "sandstone/shale": 0.6} STATE = ("cap", "level", "seg_a", "seg_b", "a_xyz", "b_xyz", "level_a", "level_b", "seg_len", "half_w", "floor", "wall", "meander", "amp", "width", "reach") # what a RiverNet computes (serve cache: saved, not recomputed) def half_width_km(q_km3_yr): """Channel half-width: 4·√Q(m³/s) metres (hydraulic geometry).""" return 0.004 * np.sqrt(np.asarray(q_km3_yr, dtype=np.float64) * 31.7) DRAW_MIN_PX = 0.02 # streams narrower than this share of a pixel are not drawn (refined ALWAYS_HW = float(half_width_km(2.0)) # 0.2 km³/yr streams appear from ≈ 0.5 km/px); world rivers (≥ 2 km³/yr) # are drawn at every zoom def valley_style(landform: str, ground: str, rock: str, rain_mm: float): """(floor × half-width, wall m/km, meander factor) for a river cell.""" floor, wall, meander = GROUND.get(ground) or STYLE.get(landform, (5, 150, 0.5)) k = WALL_ROCK.get(rock, 1.0) dry = 1.4 if rain_mm < 500 else 0.8 if rain_mm > 1500 else 1.0 return floor / k, wall * k * dry, meander def valley_surface(d_km, level, half_w, floor, wall, rough=0.0): """Height (m) of a valley at distance d from its centreline: the water level in the channel, a floor 1–3 m above it, then walls rising at `wall` m/km. `rough` (the terrain's own procedural detail, m) roughens the walls, fading in over the first 0.5 km above the floor, so they look eroded rather than planar.""" d = np.asarray(d_km, dtype=np.float64) fl = np.clip((d - half_w) / np.maximum(floor, 1e-9), 0.0, 1.0) up = np.maximum(d - half_w - floor, 0.0) wall_m = np.maximum(0.0, wall * up + np.clip(up / 0.5, 0.0, 1.0) * rough) # rough walls never dip below the floor return np.where(d <= half_w, level, level + 1.0 + 2.0 * fl + wall_m) def _rownorm(p): """np.linalg.norm(p, axis=1) for (n, 3), without its per-call overhead: the same squares summed in the same order.""" return np.sqrt(p[:, 0] * p[:, 0] + p[:, 1] * p[:, 1] + p[:, 2] * p[:, 2]) def _vnorm(v): """np.linalg.norm of one 3-vector (it is sqrt(v·v)).""" return math.sqrt(v.dot(v)) def densify(a, b, t0, t1, step): """Unit vectors along a→b (a short great-circle segment) at the lattice t = k·step/|b−a|, k integer, t in [t0, t1].""" d = b - a L = _vnorm(d) if L == 0: return a[None, :] k = np.arange(np.ceil(t0 * L / step), np.floor(t1 * L / step) + 1) t = np.append(k * step / L, [] if t1 < 1 else [1.0]) # the segment's end joins the next one if len(t) == 0: return np.zeros((0, 3)) p = a[None, :] * (1 - t[:, None]) + b[None, :] * t[:, None] return p / _rownorm(p)[:, None] class RiverNet: def __init__(self, a: dict, legends: dict, radius_km: float, levels=None, ground=None): """levels: given water levels (a refined area); ground: the heights the valleys are cut from (default the cells' surface; a refined area passes its valley-shoulder heights, so walls reach up to them).""" self.R = float(radius_km) riv = np.asarray(a["river"]).astype(bool) recv = np.asarray(a["recv"]).astype(np.int64) ocean, lake = np.asarray(a["ocean"]).astype(bool), np.asarray(a["lake"]).astype(bool) z = np.asarray(a["z_surface_m"], dtype=np.float64) zf = np.asarray(a["z_filled_m"], dtype=np.float64) q = np.asarray(a["discharge_km3_yr"], dtype=np.float64) xyz = np.asarray(a["g_xyz"], dtype=np.float64) pick = lambda leg, key, table, default: np.array([table.get(n, default) for n in legends[leg]])[np.asarray(a[key])] rock = pick("lithology", "lithology", ROCK, 1.0) ks = KS * pick("age_class", "age_class", AGE_KS, 1.0) * rock self.cap = pick("landform", "landform", CAP_M, 400) * rock / 1.6 n = len(riv) r = np.where(riv)[0] dist = np.zeros(n) dist[r] = np.linalg.norm(xyz[r] - xyz[recv[r]], axis=1) * self.R if levels is None: lev = np.full(n, np.nan) lev[lake] = zf[lake] lev[ocean] = 0.0 for i in r[np.argsort(zf[r], kind="stable")]: # upstream: graded on the receiver's level, capped j = recv[i] b = lev[j] if np.isfinite(lev[j]) else z[j] lev[i] = min(z[i], max(b + ks[i] * q[i] ** -THETA * dist[i], z[i] - self.cap[i])) src = np.where((riv | lake) & ~ocean & (recv != np.arange(n)))[0] d_src = np.linalg.norm(xyz[src] - xyz[recv[src]], axis=1) * self.R for i, di in zip(src[np.argsort(-zf[src], kind="stable")], d_src[np.argsort(-zf[src], kind="stable")]): j = recv[i] # downstream: drops limited to a cataract if riv[j]: lev[j] = max(lev[j], min(z[j], lev[i] - KNICK_M_KM * di)) for i in r[np.argsort(-zf[r], kind="stable")]: # never rising downstream j = recv[i] if riv[j] and lev[j] > lev[i]: lev[j] = lev[i] else: # given water levels (a refined area: erosion has already cut the valleys; receivers keep theirs) lev = np.asarray(levels, dtype=np.float64).copy() lev[lake] = zf[lake] lev[ocean] = 0.0 self.level = lev out = np.where(lake & riv[recv] & (recv != np.arange(n)))[0] # lake outlets flow on to their river dist[out] = np.linalg.norm(xyz[out] - xyz[recv[out]], axis=1) * self.R a_cell = np.concatenate([r, out]) b_cell = recv[a_cell] style_cell = np.concatenate([r, recv[out]]) # an outlet looks like the river it feeds self.seg_a, self.seg_b = a_cell, b_cell self.a_xyz, self.b_xyz = xyz[a_cell], xyz[b_cell] self.level_a = np.where(lake[a_cell], zf[a_cell], lev[a_cell]) self.level_b = np.where(ocean[b_cell], 0.0, np.where(lake[b_cell], zf[b_cell], lev[b_cell])) self.seg_len = dist[a_cell] self.half_w = half_width_km(q[style_cell]) names = {k: np.asarray(legends[k], dtype=object) for k in ("landform", "ground", "lithology")} st = np.array([valley_style(names["landform"][a["landform"][i]], names["ground"][a["ground"][i]], names["lithology"][a["lithology"][i]], float(a["P_ann"][i])) for i in style_cell]).reshape(-1, 3) self.floor = np.minimum(st[:, 0] * self.half_w, FLOOR_MAX_KM) self.wall, self.meander = st[:, 1], st[:, 2] self.amp = 2.5 * 2 * self.half_w * self.meander # meander swing (km) zg = z if ground is None else np.asarray(ground, dtype=np.float64) depth = np.maximum(np.maximum(zg[a_cell], self.level_a) - self.level_a, 0.0) detail = pick("landform", "landform", DETAIL_M, 300)[style_cell] self.width = 2 * (self.half_w + self.floor + depth / self.wall) # as seen at the cell's mean ground self.reach = self.half_w + self.floor + np.minimum(MAX_REACH_KM, (depth + detail) / self.wall) # + detail relief self._tree, self._tree_lock = None, threading.Lock() # built on first use (see tree) self.max_extent = float(np.max(self.seg_len / 2 + self.reach + self.amp)) if len(a_cell) else 0.0 @property def tree(self): """KD-tree over segment midpoints (unit vectors), built on first use; None without segments.""" if self._tree is None and len(self.seg_a): with self._tree_lock: if self._tree is None: mid = np.asarray(self.a_xyz, dtype=np.float64) + np.asarray(self.b_xyz, dtype=np.float64) self._tree = cKDTree(mid / np.linalg.norm(mid, axis=1, keepdims=True)) return self._tree def state(self): """(arrays, meta) that from_state turns back into the same net without recomputing it.""" return {k: getattr(self, k) for k in STATE}, {"R": self.R, "max_extent": self.max_extent} @classmethod def from_state(cls, arrays: dict, meta: dict) -> "RiverNet": net = cls.__new__(cls) for k in STATE: setattr(net, k, np.asarray(arrays[k])) # memory maps as plain arrays: same data, cheap indexing net.R, net.max_extent = float(meta["R"]), float(meta["max_extent"]) net._tree, net._tree_lock = None, threading.Lock() return net # --- geometry --------------------------------------------------------------------------------------------- def candidates(self, center, radius_km): """Segments whose valley can reach any point within radius_km of a unit vector.""" if self.tree is None: return [] idx = np.asarray(self.tree.query_ball_point(center, 2 * np.sin(min(np.pi, (radius_km + self.max_extent) / self.R) / 2)), dtype=np.int64) if not len(idx): return [] a, ab = self.a_xyz[idx], self.b_xyz[idx] - self.a_xyz[idx] tc = np.clip(np.einsum("ij,ij->i", center - a, ab) / np.maximum(np.einsum("ij,ij->i", ab, ab), 1e-30), 0.0, 1.0) d = np.linalg.norm(center - (a + tc[:, None] * ab), axis=1) * self.R return idx[d <= radius_km + self.reach[idx] + self.amp[idx] + 1.0].tolist() def segment_points(self, s, center, within_km, spacing_km): """Centreline of segment s near a unit vector: its own global lattice (so any query gets the same points), meandered. Returns (unit vectors, t along the segment).""" a, b = self.a_xyz[s], self.b_xyz[s] ab = b - a L = max(_vnorm(ab), 1e-12) tc = float(np.dot(center - a, ab) / max(np.dot(ab, ab), 1e-30)) span = (within_km + self.amp[s]) / self.R / L t0, t1 = max(0.0, tc - span), min(1.0, tc + span) if t0 > t1: return np.zeros((0, 3)), np.zeros(0) p = densify(a, b, t0, t1, max(spacing_km, 0.0005) / self.R) if len(p) == 0: return p, np.zeros(0) t = np.clip(np.dot(p - a, ab) / max(np.dot(ab, ab), 1e-30), 0.0, 1.0) if self.amp[s] > 0 and self.seg_len[s] > 0: side = np.empty_like(p) # np.cross(ab, p), the same products and differences side[:, 0] = ab[1] * p[:, 2] - ab[2] * p[:, 1] side[:, 1] = ab[2] * p[:, 0] - ab[0] * p[:, 2] side[:, 2] = ab[0] * p[:, 1] - ab[1] * p[:, 0] side /= np.maximum(_rownorm(side), 1e-30)[:, None] lam = 11 * 2 * self.half_w[s] off = self.amp[s] * value_noise(p * (self.R / lam), 4242) * np.sin(np.pi * t) p = p + side * (off / self.R)[:, None] return p / _rownorm(p)[:, None], t def _chunks(self, xyz): """Split query points into compact groups (halving along their widest axis): (indices, centre, radius km).""" out, stack = [], [np.arange(len(xyz))] while stack: ix = stack.pop() c = xyz[ix].mean(axis=0) c = c / max(np.linalg.norm(c), 1e-12) if np.linalg.norm(c) > 1e-9 else xyz[ix[0]] r = float(np.max(np.linalg.norm(xyz[ix] - c, axis=1))) * self.R if r <= CHUNK_KM or len(ix) <= 16: out.append((ix, c, 2 * self.R * np.arcsin(min(1.0, r / (2 * self.R))))) # chord → arc else: p = xyz[ix] o = np.argsort(p[:, int(np.argmax(p.max(axis=0) - p.min(axis=0)))], kind="stable") stack += [ix[o[: len(ix) // 2]], ix[o[len(ix) // 2:]]] return out def parts(self, xyz, px_km, spacing_km=None): """Per query point, the lowest valley surface over every valley that reaches it, in parts: (base = level + floor rise + fade lift, wall rise, roughness share). base is +inf where no valley reaches. No lower valley undercuts a reach's banks: each reach's floor is a lower bound, falling away at its wall slope beyond it (a reach doubling back below itself leaves a terrace, not dry pits below the water beside it).""" n = len(xyz) base, wall_up, rough_f = np.full(n, np.inf), np.zeros(n), np.zeros(n) best, bank = np.full(n, np.inf), np.full(n, -np.inf) spacing = spacing_km or px_km for ix, c, r in self._chunks(xyz): q = xyz[ix] for s in self.candidates(c, r): alpha = float(np.clip(self.width[s] / px_km - 1.0, 0.0, 1.0)) if alpha <= 0: continue # narrower than a pixel: no valley to see p, t = self.segment_points(s, c, r + self.reach[s], spacing) if len(p) == 0: continue d, k = cKDTree(p).query(q, distance_upper_bound=self.reach[s] / self.R) hit = k < len(p) if not hit.any(): continue dk = d[hit] * self.R lv = self.level_a[s] + (self.level_b[s] - self.level_a[s]) * t[k[hit]] fl = np.clip((dk - self.half_w[s]) / max(self.floor[s], 1e-9), 0.0, 1.0) up = np.maximum(dk - self.half_w[s] - self.floor[s], 0.0) b = lv + 1.0 + 2.0 * fl + (1.0 - alpha) * FADE_M w = self.wall[s] * up j = ix[hit] better = b + w < best[j] jb = j[better] best[jb], base[jb], wall_up[jb] = (b + w)[better], b[better], w[better] rough_f[jb] = np.clip(up / 0.5, 0.0, 1.0)[better] np.maximum.at(bank, j, b - w) low = bank > best base[low], wall_up[low], rough_f[low] = bank[low], 0.0, 0.0 return base, wall_up, rough_f def channel(self, xyz, px_km): """Channel water per query point (true width), channel as drawn (≥ 0.6 px), and the water level there.""" n = len(xyz) ch, dr, lev = np.zeros(n, bool), np.zeros(n, bool), np.full(n, np.nan) for ix, c, r in self._chunks(xyz): pts, lv, hw = [], [], [] for s in self.candidates(c, r): if self.half_w[s] < min(DRAW_MIN_PX * px_km, ALWAYS_HW): continue # a stream far below a pixel wide: not drawn yet reach = max(self.half_w[s], 0.6 * px_km) a, ab = self.a_xyz[s], self.b_xyz[s] - self.a_xyz[s] tc = np.clip(np.dot(c - a, ab) / max(np.dot(ab, ab), 1e-30), 0.0, 1.0) if _vnorm(c - (a + tc * ab)) * self.R > r + reach + self.amp[s] + 1.0: continue p, t = self.segment_points(s, c, r + reach, px_km / 2) keep = _rownorm(p - c) * self.R <= r + reach + px_km # only points that reach the chunk p, t = p[keep], t[keep] if len(p): pts.append(p) lv.append(self.level_a[s] + (self.level_b[s] - self.level_a[s]) * t) hw.append(np.full(len(p), self.half_w[s])) if not pts: continue P, LV, HW = np.concatenate(pts), np.concatenate(lv), np.concatenate(hw) bound = max(float(HW.max()), 0.6 * px_km) / self.R d, k = cKDTree(P).query(xyz[ix], distance_upper_bound=bound) hit = k < len(P) kk = np.where(hit, k, 0) dk = np.where(hit, d * self.R, np.inf) ch[ix] = hit & (dk <= HW[kk]) dr[ix] = hit & (dk <= np.maximum(HW[kk], 0.6 * px_km)) lev[ix] = np.where(hit, LV[kk], np.nan) return ch, dr, lev def valleys(self, xyz, px_km, rough=None, spacing_km=None, with_base=False): """Valley surface V (m; +inf where none), channel and drawn channel at query points (+ base, see parts).""" base, wall_up, f = self.parts(xyz, px_km, spacing_km) rg = 0.0 if rough is None else np.asarray(rough, dtype=np.float64) V = base + np.maximum(0.0, wall_up + f * rg) ch, dr, lev = self.channel(xyz, px_km) V = np.where(ch, lev, V) return (V, ch, dr, base) if with_base else (V, ch, dr) |