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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 | import './_planet.mjs'; import { test } from 'node:test'; import assert from 'node:assert/strict'; import { fakeRenderer } from './importmap.mjs'; const THREE = await import('three'); const { TileLayer, CONCURRENCY } = await import('../js/tilelayer.js'); const { GlobeView } = await import('../js/globe.js'); const { tileOf, tileKey, tilesForPoints } = await import('../js/tiles.js'); function setup() { const view = new GlobeView(fakeRenderer(), () => {}), pending = []; const load = url => new Promise((res, rej) => pending.push({ url, res: () => res(new THREE.Texture()), rej })); const layer = new TileLayer(view, { url: '/tiles/v1/{layer}/{z}/{x}/{y}.jpg', load }); layer.setLayers('relief', ''); return { layer, pending }; } const grid = (lat, lon, d) => Array.from({ length: 49 }, (_, k) => ({ lat: lat + (Math.floor(k / 7) - 3) * d, lon: lon + ((k % 7) - 3) * d })); const flush = () => new Promise(r => setTimeout(r, 0)); async function settle(pending, rounds = 6) { for (let i = 0; i < rounds; i++) { pending.splice(0).forEach(p => p.res()); await flush(); await flush(); } } test('off below the minimum zoom; loading, capped, when zoomed in', () => { const { layer, pending } = setup(); layer.update(50, grid(10, 20, 1)); assert.equal(layer.active, false); assert.equal(pending.length, 0); layer.update(0.5, grid(10, 20, 0.05)); assert.equal(layer.active, true); assert.equal(layer.z, 9); assert.equal(pending.length, CONCURRENCY); assert.match(pending[0].url, /^\/tiles\/v1\/relief\/9\/\d+\/\d+\.jpg$/); }); test('moving away drops queued tiles that are no longer wanted', () => { const { layer, pending } = setup(); layer.update(0.5, grid(10, 20, 0.05)); assert.ok(layer.queue.length > 0); const pts = grid(-40, -100, 0.05); layer.update(0.5, pts); const want = new Set(tilesForPoints(pts, 9, 1).map(tileKey)); assert.ok(layer.queue.every(e => want.has(e.key))); assert.equal(pending.length, CONCURRENCY); // nothing beyond the cap started }); test('loaded tiles show; an ancestor stands in while children load', async () => { const { layer, pending } = setup(); const here = [{ lat: 10, lon: 20 }]; layer.update(1.0, here); // z 8 await settle(pending); layer.update(1.0, here); const parent = layer.tiles.get(tileKey(tileOf(10, 20, 8))); assert.equal(parent.state, 'ready'); assert.equal(parent.mesh.visible, true); layer.update(0.5, here); // z 9: children still loading assert.equal(layer.z, 9); assert.equal(parent.mesh.visible, true); await settle(pending); layer.update(0.5, here); assert.equal(parent.mesh.visible, false); assert.equal(layer.tiles.get(tileKey(tileOf(10, 20, 9))).mesh.visible, true); }); test('switching layers drops every tile', async () => { const { layer, pending } = setup(); layer.update(1.0, [{ lat: 10, lon: 20 }]); await settle(pending); layer.setLayers('biomes', ''); assert.equal(layer.tiles.size, 0); assert.equal(layer.group.children.length, 0); }); test('coverage before sharpness: too many tiles for the budget → one zoom coarser', () => { const { layer, pending } = setup(); const pts = Array.from({ length: 900 }, (_, k) => ({ lat: 10 + (Math.floor(k / 30) - 15) * 0.1, lon: 20 + ((k % 30) - 15) * 0.1 })); layer.update(0.5, pts, 24); // z 9 would need far more than 24 tiles assert.ok(layer.z < 9, `z ${layer.z}`); assert.ok(layer.queue.length + layer.inflight <= 24); assert.equal(pending.length, CONCURRENCY); }); test('suspend (view hidden) stops loading and frees every tile', async () => { const { layer, pending } = setup(); layer.update(0.5, grid(10, 20, 0.05)); assert.ok(layer.queue.length > 0); layer.suspend(); assert.equal(layer.queue.length, 0); assert.equal(layer.tiles.size, 0); const started = pending.length; pending.splice(0).forEach(p => p.res()); await flush(); await flush(); assert.equal(layer.group.children.length, 0, 'late loads are dropped'); assert.equal(pending.length, 0, `nothing new started (had ${started})`); }); test('with an over-layer a tile costs two requests: still at most 6 in flight', () => { const { layer, pending } = setup(); layer.setLayers('relief', 'biomes'); layer.update(0.5, grid(10, 20, 0.05)); assert.equal(pending.length, CONCURRENCY); assert.equal(layer.inflight, CONCURRENCY); }); test('failed tiles are retried after a backoff', async () => { let clock = 0; const view = new GlobeView(fakeRenderer(), () => {}), pending = []; const load = url => new Promise((res, rej) => pending.push({ url, res: () => res(new THREE.Texture()), rej })); const layer = new TileLayer(view, { url: '/t/{layer}/{z}/{x}/{y}.jpg', load, now: () => clock }); layer.setLayers('relief', ''); const here = [{ lat: 10, lon: 20 }], key = tileKey(tileOf(10, 20, 8)), url = `/t/relief/${key}.jpg`; layer.update(1.0, here); for (let i = 0; i < 3; i++) { pending.splice(0).forEach(p => (p.url === url ? p.rej(new Error('503')) : p.res())); await flush(); await flush(); } assert.equal(layer.tiles.get(key).state, 'error'); layer.update(1.0, here); assert.ok(!pending.some(p => p.url === url), 'not yet'); clock += 60000; layer.update(1.0, here); assert.ok(pending.some(p => p.url === url), 'retried after the backoff'); }); test('the queue follows the current view, its centre tile first', () => { const { layer } = setup(); layer.update(0.5, grid(10, 20, 0.05)); layer.update(0.5, [{ lat: 11.5, lon: 21.5 }, ...grid(10, 20, 0.05)]); assert.equal(layer.queue[0].key, tileKey(tileOf(11.5, 21.5, 9))); }); test('a failed tile wakes the map when its backoff ends (no input needed)', async () => { const view = new GlobeView(fakeRenderer(), () => {}), pending = [], timers = []; let changes = 0; const load = url => new Promise((res, rej) => pending.push({ url, res: () => res(new THREE.Texture()), rej })); const layer = new TileLayer(view, { url: '/t/{layer}/{z}/{x}/{y}.jpg', load, onChange: () => changes++, later: (fn, ms) => timers.push({ fn, ms }) }); layer.setLayers('relief', ''); layer.update(1.0, [{ lat: 10, lon: 20 }]); pending.splice(0).forEach(p => p.rej(new Error('503'))); await flush(); await flush(); assert.equal(timers.length, CONCURRENCY); assert.equal(timers[0].ms, 2000); const before = changes; timers[0].fn(); assert.equal(changes, before + 1, 'redraw requested → update() retries'); layer.setLayers('biomes', ''); const after = changes; timers[1].fn(); assert.equal(changes, after, 'stale wake-ups (older generation) do nothing'); }); test('a throw while building a tile marks it failed, frees its textures, rejects nothing', async () => { const view = new GlobeView(fakeRenderer(), () => {}), pending = [], unhandled = []; const onRej = e => unhandled.push(e); process.on('unhandledRejection', onRej); const texes = []; const load = url => new Promise(res => pending.push({ url, res: () => { const t = new THREE.Texture(); t.dispose = () => { t.gone = true; }; texes.push(t); res(t); } })); const layer = new TileLayer(view, { url: '/t/{layer}/{z}/{x}/{y}.jpg', load, later: () => {} }); layer.setLayers('relief', ''); Object.defineProperty(view, 'shade', { get() { throw new Error('boom'); } }); layer.update(1.0, [{ lat: 10, lon: 20 }]); for (let i = 0; i < 6; i++) { pending.splice(0).forEach(p => p.res()); await flush(); await flush(); } process.off('unhandledRejection', onRej); assert.deepEqual(unhandled, []); const e = layer.tiles.get(tileKey(tileOf(10, 20, 8))); assert.equal(e.state, 'error'); assert.ok(texes.every(t => t.gone)); assert.equal(layer.inflight, 0); }); function terrainSetup(meshes = () => Promise.resolve({ h: new Float32Array(129 * 129).fill(1000), water: new Uint8Array(129 * 129) })) { const view = new GlobeView(fakeRenderer(), () => {}), pending = [], urls = []; const load = url => new Promise((res, rej) => pending.push({ url, res: () => res(new THREE.Texture()), rej })); const loadMesh = url => { urls.push(url); return meshes(url); }; const layer = new TileLayer(view, { url: '/t/{layer}/{z}/{x}/{y}.jpg', meshUrl: '/t/mesh/{z}/{x}/{y}.bin', load, loadMesh }); layer.setLayers('relief', ''); return { layer, pending, urls, view }; } const radius = e => { const a = e.mesh.geometry.attributes.position.array, c = e.mesh.position; return Math.hypot(a[0] + c.x, a[1] + c.y, a[2] + c.z); }; test('terrain: each tile also loads its heights and is displaced by height × exaggeration', async () => { const { R_KM } = await import('../js/geo.js'); const { layer, pending, urls } = terrainSetup(), here = [{ lat: 10, lon: 20 }]; layer.setTerrain(1); layer.update(1.0, here); assert.equal(pending.length, CONCURRENCY / 2, 'heights (≈ 66 KB) count as a full request'); await settle(pending); const e = layer.tiles.get(tileKey(tileOf(10, 20, 8))); assert.equal(e.state, 'ready'); assert.ok(urls.includes(`/t/mesh/${e.key}.bin`)); assert.ok(Math.abs(radius(e) - (1 + 1000 / (R_KM * 1000))) < 1e-7); assert.ok(Math.abs(layer.heightAt(10, 20) - 1000) < 1e-9); }); test('exaggeration reshapes in place; switching 3D on or off reloads every tile', async () => { const { R_KM } = await import('../js/geo.js'); const { layer, pending } = terrainSetup(), here = [{ lat: 10, lon: 20 }]; layer.setTerrain(1); layer.update(1.0, here); await settle(pending); const e = layer.tiles.get(tileKey(tileOf(10, 20, 8))), mesh = e.mesh; layer.setTerrain(2.5); assert.equal(e.mesh, mesh); assert.ok(Math.abs(radius(e) - (1 + 2500 / (R_KM * 1000))) < 1e-7); layer.setTerrain(0); assert.equal(layer.tiles.size, 0); assert.equal(layer.heightAt(10, 20), null); }); test('a bad heights file fails the tile (retry later), never throws', async () => { const { layer, pending } = terrainSetup(() => Promise.reject(new Error('404'))); layer.setTerrain(1); layer.update(1.0, [{ lat: 10, lon: 20 }]); await settle(pending); assert.equal(layer.tiles.get(tileKey(tileOf(10, 20, 8))).state, 'error'); }); test('flat views never go 3D', async () => { const { FlatView } = await import('../js/flatmap.js'); const layer = new TileLayer(new FlatView(fakeRenderer(), 'equal_earth', () => {}), { url: '/t/{layer}/{z}/{x}/{y}.jpg', meshUrl: '/m' }); layer.setTerrain(2); assert.equal(layer.terrain, 0); }); test('tilted: near samples load fine tiles, far samples coarse ones; budget still drops everything a level', () => { const { layer } = setup(); const near = grid(10, 20, 0.002).map(p => ({ ...p, km: 0.05 })), far = grid(10.5, 20, 0.05).map(p => ({ ...p, km: 2 })); layer.update(1, [...near, ...far]); const zs = new Set(layer.queue.map(e => e.t.z)); assert.equal(layer.z, Math.max(...zs)); assert.ok(zs.size >= 2 && Math.min(...zs) <= 8, [...zs].join()); layer.update(1, [...near, ...far], 4); assert.ok(layer.queue.length + layer.inflight <= 4 + CONCURRENCY); assert.ok(layer.z < 13); }); test('heightAt(…, shown) reads only drawn tiles; heightGen bumps when the drawn heights change', async () => { const { layer, pending } = terrainSetup(), here = [{ lat: 10, lon: 20 }]; layer.setTerrain(1); layer.update(1.0, here); // z 8 await settle(pending); layer.update(1.0, here); const g0 = layer.heightGen; assert.ok(g0 > 0); assert.equal(layer.heightAt(10, 20, true), 1000); layer.update(0.25, here); // z 10 wanted: the z 8 tile still stands in, drawn assert.equal(layer.heightAt(10, 20, true), 1000); await settle(pending); layer.update(0.25, here); // children drawn, the z 8 tile hidden (still cached) assert.ok(layer.heightGen > g0); const e8 = layer.tiles.get(tileKey(tileOf(10, 20, 8))); assert.equal(e8.mesh.visible, false); layer.update(50, here); // zoomed out: nothing drawn assert.equal(layer.heightAt(10, 20, true), null); assert.equal(layer.heightAt(10, 20), 1000, 'the camera floor still uses every loaded height'); }); test('3D: a stand-in ancestor never overlaps its loaded descendants (coarse ground would poke through)', async () => { const { parentTile } = await import('../js/tiles.js'); const failing = tileKey(tileOf(10, 20, 10)); const { layer, pending } = terrainSetup(url => (url.includes(`/${failing}.bin`) ? Promise.reject(new Error('500')) : Promise.resolve({ h: new Float32Array(129 * 129).fill(1000), water: new Uint8Array(129 * 129) }))); layer.setTerrain(1); const here = [{ lat: 10, lon: 20 }]; layer.update(1.0, here); // z 8 loads await settle(pending); layer.update(0.25, here); // z 10: one tile keeps failing await settle(pending); layer.update(0.25, here); const shown = [...layer.tiles.values()].filter(e => e.mesh?.visible).map(e => e.t); const keys = new Set(shown.map(tileKey)); assert.ok(shown.some(t => t.z < 10), 'an ancestor stands in for the failing tile'); for (const t of shown) for (let a = parentTile(t); a.z >= 5; a = parentTile(a)) assert.ok(!keys.has(tileKey(a)), `${tileKey(t)} under ${tileKey(a)}`); }); test('a failed tile still in view keeps its place (and its backoff) when the cache trims', async () => { const view = new GlobeView(fakeRenderer(), () => {}), pending = []; const load = url => new Promise((res, rej) => pending.push({ url, res: () => res(new THREE.Texture()), rej })); let clock = 0; const layer = new TileLayer(view, { url: '/t/{layer}/{z}/{x}/{y}.jpg', load, now: () => clock++, later: () => {} }); layer.setLayers('relief', ''); const here = { lat: 10, lon: 20 }, key = tileKey(tileOf(10, 20, 9)), url = `/t/relief/${key}.jpg`; layer.update(0.5, [here]); for (let i = 0; i < 4; i++) { pending.splice(0).forEach(p => (p.url === url ? p.rej(new Error('503')) : p.res())); await flush(); await flush(); } assert.equal(layer.tiles.get(key).state, 'error'); for (let k = 0; k < 40; k++) layer.update(0.5, [here, ...grid(-30 + k, 100, 0.05)]); // the view keeps the tile, the cache fills up const e = layer.tiles.get(key); assert.ok(layer.tiles.size <= layer.cacheSize, 'the cache did trim'); assert.ok(e && e.fails >= 1, 'kept with its failure count (its backoff survives)'); }); test('a new tile URL (regions rebuilt) drops every tile and reloads', async () => { const { layer, pending } = setup(); layer.update(1.0, [{ lat: 10, lon: 20 }]); await settle(pending); assert.ok(layer.tiles.size > 0); layer.setUrl('/tiles/v4-new/{layer}/{z}/{x}/{y}.jpg', '/tiles/v4-new/mesh/{z}/{x}/{y}.bin'); assert.equal(layer.tiles.size, 0); layer.update(1.0, [{ lat: 10, lon: 20 }]); assert.match(pending.at(-1).url, /^\/tiles\/v4-new\//); }); test('the default back-off timer works where setTimeout must be called on the window (Firefox)', async () => { const orig = globalThis.setTimeout, unhandled = []; const onRej = e => unhandled.push(e); globalThis.setTimeout = function (fn, ms) { // as Firefox: a method call on another object throws if (this !== undefined && this !== globalThis) throw new TypeError("'setTimeout' called on an object that does not implement interface Window."); return orig(fn, ms); }; process.on('unhandledRejection', onRej); try { const view = new GlobeView(fakeRenderer(), () => {}), pending = []; const load = url => new Promise((res, rej) => pending.push({ url, rej })); const layer = new TileLayer(view, { url: '/t/{layer}/{z}/{x}/{y}.jpg', load }); layer.setLayers('relief', ''); layer.update(1.0, [{ lat: 10, lon: 20 }]); pending.splice(0).forEach(p => p.rej(new Error('404'))); // e.g. a tile of a region set the server just retired await flush(); await flush(); await flush(); assert.deepEqual(unhandled, []); assert.ok([...layer.tiles.values()].some(e => e.state === 'error'), 'the tile backs off'); } finally { globalThis.setTimeout = orig; process.off('unhandledRejection', onRej); } }); test('heights: water on draws the surface at 0 m, water off the floor', async () => { const { MESH_SEGS } = await import('../js/tiles.js'); const n = (MESH_SEGS + 1) ** 2, h = new Float32Array(n).fill(-3000), water = new Uint8Array(n).fill(1); h[0] = 200; water[0] = 0; const view = new GlobeView(fakeRenderer(), () => {}); const tex = () => Promise.resolve(new THREE.Texture()); const layer = new TileLayer(view, { url: '/t/{layer}/{z}/{x}/{y}.jpg', meshUrl: '/t/mesh/{z}/{x}/{y}.bin', load: tex, loadMesh: () => Promise.resolve({ h, water }) }); layer.setLayers('relief', ''); layer.setTerrain(1); layer.update(0.05, [{ lat: 10, lon: 20 }]); for (let i = 0; i < 20; i++) await flush(); assert.equal(layer.heightAt(10, 20), 0, 'sea: the water surface'); layer.setWater(false); assert.ok(layer.heightAt(10, 20) < -2000, 'water off: the floor'); }); test('3D patches colour near-vertical faces as rock, not the texture at their foot', async () => { const { STEEP_GLSL } = await import('../js/tilelayer.js'); assert.match(STEEP_GLSL, /dFdx\(rel\)/); // slope from patch-relative positions: world ones (|p| ≈ 1) are float32 noise at street zoom assert.match(STEEP_GLSL, /smoothstep\(0\.42, 0\.71/); // cos 65° … cos 45° const { MESH_SEGS } = await import('../js/tiles.js'); const n = (MESH_SEGS + 1) ** 2; const view = new GlobeView(fakeRenderer(), () => {}); const layer = new TileLayer(view, { url: '/t/{layer}/{z}/{x}/{y}.jpg', meshUrl: '/t/mesh/{z}/{x}/{y}.bin', load: () => Promise.resolve(new THREE.Texture()), loadMesh: () => Promise.resolve({ h: new Float32Array(n), water: new Uint8Array(n) }) }); layer.setLayers('relief', ''); layer.setTerrain(1); layer.update(0.05, [{ lat: 10, lon: 20 }]); for (let i = 0; i < 20; i++) await flush(); const mesh = [...layer.tiles.values()].find(e => e.mesh)?.mesh; assert.match(mesh.material.fragmentShader, /steepColor\(c, vPos, vRel, limb\)/); assert.match(mesh.material.vertexShader, /vRel = mat3\(modelMatrix\) \* position;/); }); test('3D patches: a constant depth offset per zoom, none scaled by slope (it pulled the edge-on skirts over the ground: a line along tile edges)', async () => { const { MESH_SEGS } = await import('../js/tiles.js'); const n = (MESH_SEGS + 1) ** 2; const layer = new TileLayer(new GlobeView(fakeRenderer(), () => {}), { url: '/t/{layer}/{z}/{x}/{y}.jpg', meshUrl: '/t/mesh/{z}/{x}/{y}.bin', load: () => Promise.resolve(new THREE.Texture()), loadMesh: () => Promise.resolve({ h: new Float32Array(n), water: new Uint8Array(n) }) }); layer.setLayers('relief', ''); layer.setTerrain(1); layer.update(0.05, [{ lat: 10, lon: 20 }]); for (let i = 0; i < 20; i++) await flush(); const meshes = [...layer.tiles.values()].filter(e => e.mesh?.geometry.attributes.skirt).map(e => e.mesh); assert.ok(meshes.length > 0); for (const m of meshes) { assert.equal(m.material.polygonOffsetFactor, 0); assert.ok(m.material.polygonOffsetUnits < 0, 'finer zooms still win over a standing-in ancestor'); } }); test('3D patches: a fine grain fades in where the map texture is magnified, with seamless coordinates, never on water', async () => { const { MESH_SEGS, detailOrigin } = await import('../js/tiles.js'); const n = (MESH_SEGS + 1) ** 2, water = new Uint8Array(n); water[0] = 1; const layer = new TileLayer(new GlobeView(fakeRenderer(), () => {}), { url: '/t/{layer}/{z}/{x}/{y}.jpg', meshUrl: '/t/mesh/{z}/{x}/{y}.bin', load: () => Promise.resolve(new THREE.Texture()), loadMesh: () => Promise.resolve({ h: new Float32Array(n), water }) }); layer.setLayers('relief', ''); layer.setTerrain(1); layer.update(0.05, [{ lat: 10, lon: 20 }]); for (let i = 0; i < 20; i++) await flush(); const e = [...layer.tiles.values()].find(t => t.mesh); const m = e.mesh; assert.deepEqual([...m.material.uniforms.detailOrg.value.toArray()], detailOrigin(e.t)); assert.equal(m.geometry.attributes.wet.array[0], 1); assert.equal(m.geometry.attributes.wet.array[1], 0); assert.equal(m.material.uniforms.waterOn.value, 1); layer.setWater(false); assert.equal(m.material.uniforms.waterOn.value, 0, 'water off: the sea floor gets its grain too'); assert.match(m.material.fragmentShader, /fineGrain\(/); assert.match(m.material.fragmentShader, /fwidth\(/, 'fades in by how magnified the texture is'); }); |