// searchbox.js โ the search field: suggestions as you type, โ/โ/Enter/Esc, fly to the choice
import { el } from './ui.js';
import { suggest } from './search.js';
export class SearchBox {
constructor(input, list, { pins, locate, go }) {
Object.assign(this, { input, list, pins, locate, go });
this.items = [];
this.sel = -1;
input.addEventListener('input', () => this.update());
input.addEventListener('keydown', e => this.key(e));
input.addEventListener('blur', () => setTimeout(() => this.close(), 150)); // let a click on an item land first
}
update() {
this.items = suggest(this.input.value, this.pins());
this.sel = this.items.length ? 0 : -1;
this.render();
}
render() {
this.list.hidden = !this.items.length;
this.list.replaceChildren(...this.items.map((it, i) => el('div',
{ class: `item${i === this.sel ? ' sel' : ''}`, onmousedown: e => { e.preventDefault(); this.choose(i); } },
it.label, it.sub ? el('span', { class: 'sub' }, it.sub) : null)));
}
key(e) {
if (e.key === 'ArrowDown' || e.key === 'ArrowUp') {
e.preventDefault();
if (!this.items.length) return;
this.sel = (this.sel + (e.key === 'ArrowDown' ? 1 : -1) + this.items.length) % this.items.length;
this.render();
} else if (e.key === 'Enter') {
e.preventDefault();
if (this.sel >= 0) this.choose(this.sel);
} else if (e.key === 'Escape') {
this.close();
this.input.blur();
}
}
close() {
this.items = [];
this.sel = -1;
this.render();
}
async choose(i) {
const it = this.items[i];
this.close();
try {
const at = it.kind === 'cell' ? await this.locate(it.cell) : { lat: it.lat, lon: it.lon };
this.go({ lat: at.lat, lon: at.lon, label: it.label, marker: it.kind !== 'pin' });
} catch (e) {
this.go({ error: e.message });
}
}
}